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Dreams Essays - A Dream, Dream, Verbal Language In Dreams

Dreams A fantasy is a fantasy, is a fantasy. So accompany me to a spot not so distant where a fantasy is a fantasy and skies aren&#...

Saturday, May 23, 2020

Personal Narrative The Amazing Ski Brule - 778 Words

Broken Bones Aren’t Fun Omg! I am going to have so much fun snowboarding! Today in my life I am at a super cool place. It’s in the UP and it’s called Ski Brule. It has all the snow hills you could possibly think about. I could never stop imagine me going down the hill and be so proud of me. But hopefully I don’t break any bones in my body. Because I still have basketball in the winter. But after I just took a soft energize nap. Then†¦ We arrived. OM to the G! It was exactly what I imagined. The people gliding through the snow with their cool snowboards and their ski’s. I was so excited while jumping up in the air because it was so awesome and I finaling can do this because I have been geeking out all year and my dad was so annoyed†¦show more content†¦Holy crap. I don t even know how to do that. I should probably just quit right now. No Aleigh just face your fears and believe in yourself and then you will do it. â€Å"You sure this is safe, coach?† â€Å"Of course it is, come on it will be fun.? Oh no. can I really do this? â€Å" Olivia, do you want go first?† â€Å"Ah, ah, sureeee.† She said nervously. Olivia went down first and, â€Å"Well†, she fell right away smack on her butt just like I did when I was at the rope. â€Å"Olivia are you ok?† â€Å" I am totally fine.† She yelled. Mine turn now. Oh great! I can do this. Just face your fears. I took the fears out of my system and throw them in the snow. I can do this. I got on my big girl pants and went down the hill, Ya!!!!!!!! I did it!!!!!!!! I can’t believe I just did that!!!!! But then my coaches time was done. Now I can do it by myself. My sister went by my dad, and then at that time I was throwing my fears in the snow and thought I could do this. I swopped down and did my one eighty. But then†¦ I fell. This felt like I didn’t have a wrist. But I got back up really carefully and went up to the lounge to my dad and sister. Ah, Ah, Dad I think I broke my wrist. No you didn’t. It was swelling up, It hurt so bad I couldn’t even believe this was happening. *** In the end when we

Wednesday, May 6, 2020

Passages for Comment Free Essays

B. 1) It definitely gives me a clear indication of the weather conditions. In london it was very misty/foggy, but as she slowly left london behind it started to thin out and patches of blue Rosamond Lehman uses many of the ‘fabric’ metaphors so we get to see how the mist looks, which is in turn, describes the mist/fog much better. We will write a custom essay sample on Passages for Comment or any similar topic only for you Order Now â€Å"Lentil, saffron and fawn left behind.† The words Lentil, saffron and fawn are all brown, orangy earthy colours describing London as she leaves it behind. London is all very built up and the the buildings are all very brown and dreary (linking back to lentil) â€Å"†¦but then the woollen day clarified†¦Ã¢â‚¬  , the word ‘woollen’ describes the mist/fog as wool which is a fabric that you cannot see through. The phrase, â€Å"†¦ drenched indigo muslin.† ‘Muslin’ is a very transparent type of fabric, so the mist looks very see-through . This fabric indicates a lighter colour change and lifting mist outside. â€Å"The skies amorphous material began to quilt†¦Ã¢â‚¬  The skies amorphous material are the clouds, which are beginning to thin out. The patches of blue in the sky which contrast to the white clouds are indeed like a quilt, with many patches here and there. 2) It could also be describing the condition she is in and the way in which she is feeling. She has just woken up and heard the bad news, which has thrown her mind into overwind. The heavy mist/fog outside could mean that she is seriously worried as she is weighed down with worry and concern. She is still half asleep and as she sees the billowing mist, this gives us a sort of foggy appearance of what she is feeling like (like someone who has just woken up and cant distinguish anything properly). The ‘Muslin’ fabric is telling us that her brain is not alert or sharp as she is looking, but not taking anything in. She is still in shock about the bad news and is still trying to wake up which further implies how she is feeling. C. 1) The sound and pace of the passage is very quick and fast flowing. Ernest Hemingway uses mainly two syllable words throughout, which adds to the already fast-flowing passage. This is vital in that the story needs to be quick, so that the character in the story can finish his book and so that we don’t get bored with the story line. 2) â€Å"All you have to do is write one true sentence†¦Ã¢â‚¬  I think what Hemingway is saying is that all you need to do is to write a proper, structured sentence in order to get your story flowing again. A ‘true’ sentence shows instead of tells, uses the five senses, uses strong active verbs, does not repeat oneself, doesn’t use unnecessary words and uses metaphors and word pictures. That is a ‘true’ sentence in which Hemingway describes. 3) I think that everyone has there own outlook on life, so we therefore all have different opinions on what something means. When Hemingway says that metaphorical language is ‘ornamental’, i have to agree with him, because it is a way of flowering up something and it makes people use their own imagination. Thus, all the metaphors will be will be completely different and mean other things to other people. I do associate transparent language to truthfulness because you don’t have to use your own imagination as all the facts are there. It doesn’t use any many metaphors as there is literally only one layer of depth to something. I don’t think that metaphorical language gets between reality and the reader. All people have different thoughts on the metaphors etc. So the outcome of one extract will be different to that off others. How to cite Passages for Comment, Essay examples

Friday, May 1, 2020

Android Mobile Devices 3D Standards

Question: Describe about the Android Mobile Devices for 3D Standards. Answer: Introduction The work has been done on the designing, implementing and the playtest which is a simpler 3D test for the gaming for the Android mobile devices. This is based on the instructions to work for the game for the Mario 3D standards. It includes the legally sourced graphics, sound effects and music where the game should easily demonstrate competency in the overall concepts where the game has been for implementing features from the demonstration and game designing. (Rayes et al., 2016). The work has been done in Unity where the software development has been for bump mapping, reflection mapping, parallax and the dynamic shadows. The specific fall-back specification that allows the Unity to detect the best variant for the current video hardware. The Unity is set with the software development which includes the 3D Mario game with the visuals and music for receiving high praise. Observations during the Play testing For the Mario Game 3D in Unity, there are different challenges which are for the collection of different points. You need to go to the different steps to unlock some stages which is an interesting part to complete the game. My colleagues liked my work and appreciated it as there is something new after every step. The graphics installed in it are interesting as they are also able to play and check on with the mystery boxes as well which are sometimes for the life and sometimes just for the points. (Noblet et al., 2016). The player with maximum points win. The mystery box reset after the amount of the clock reset and there are different layouts which could be selected in the game. The handy item is for the collection of star medals with completing the game by using maximum number of the points which are carried to the next level as well. A proper background voice has been provided in the game to detect and analyse that the timer is going to end and if the player does not complete the s tage, then the player dies and have to play the game again. The Mario game has to be played in a very strategic manner so that one is moving in the right direction with appropriate moves as well. The cooperative gameplay calling back is one of the best feature where there is huge multiplayer platform set to work on the game mechanics. (Silva et al., 2016). The multiplayer experience has been timeline and the designer and player has been able to make it a successful play as well. With the same, there have been certain other next platforms which are surprising but interesting as well for the people to enjoy. The character tracking with proper interaction is with the delightful designers. The delightful designers can cause me lose the track of the character with the appreciating details of Mario game which has been built in Unity. With the holistic 3D game play, it has been seen that there is a need to set the skills with the three-dimensional concepts where the project source code and the art where there are enhanced learning experience. The work has been done in Unity which allows the proper standards set for the texture compression and the resolution settings in effective manner. The detection is through the alternative shaders with the better performance standards. Unity is able to work on the different platforms to control the delivery for the mobile devices, web browsers, consoles and the desktops. (Jimenez et al., 2016). The game has been controlled with the development to work on the forward direction control with the effective time to allow the players for a better experience. The performance is of different types which is times and enabled through the quick completion of the times. The special blocks are for the players who could easily encounter that it is easy to complete the jumps which is mainly for the beginner players. The control of the game is divided by the development team to work on one-time payment with the micro-transaction approach (which is possible) for playing the game on smart phones. The release is with the announcement of the game that shores higher after there have been revenue standards set for the game. (Hainey et al., 2014). Comments of the Play testers There have been distinctive characters which are used in the game where the players also develop the favourites for the characters. It depends on the difficulty level where there is an amazing start to enjoy the playing of the game. The improvement is on the levels of designing where there are certain alternative paths to course and check on pursuing with the same. The start is with the power up requirements where one is able to store the backups as well for the different partners in the game. The multiplayer gaming is a thorough and observant task where it is important to accommodate the other player and one needs to work on the collection rate depending upon how to achieve the same. (Noblet et al., 2016). There have been collections of the different crowns and the points where it is possible to enjoy the multiplayer mode with the effective controller rotation that is presented in the experience. The improvement is with Mario 3D gaming which is worked on through the walkthrough, blu eprint layouts, intro screen start screen game levels, victory screen. The working of the web building with the bug free standards and a better presentation, loss screen with the option to replay, start or qut has been one of the best interactive platform for the user. The GUI and the Interface has been worked on in an interactive manner in the game and the menus for working on the web build structure in an effective manner. (Machado et al., 2015). For the proper setup and designing, there is a need to create the different levels where the goals are important to be set as per the use of the assets availability. The fun and the focus is to add new items where the picking up of an item for Mario add the extra live or Power up. This is an interactive stage where the porting of the brick object is mainly from 2D gaming to the 3D Mario Gaming. The extra credits are for the live combo moves like the turn or the jump, ground pound etc. It ultimately adds to the feedback of the player where the possibility is the flash of the player when it gets hit and an addition of the new art asset to the game with the customised behavioural component. The project description includes the details of the website completion with the Unity Forum standards to handle the project and its details as per the research, art, designing, coding and play testing. (Jimenez et al., 2016). The working has been on the different device activation with the frameworks , game engines and the resources, codeless development platforms. The key resources and the tools is important for the promotional networks that can help in a better mobile support. The knowledge is with the cross platform where there are usual drag and drops which use the simple event based phenomenon. Ideas for improving the Game There is always a scope for improvement in every game where the possibility is set with the community approval before acting upon the idea and making the proposal for the same. The announcement for the reaching of the level with help in defining the stage with more makers in the game for the different levels. A stretch with the weirder toys can be helpful for the game to make it more interactive. The chasing of the same and then working over the different mechanics can help in masking down the chase. (Covarrubias et al., 2015). The missed enemies can be preferred for being added with allowing the world creation at the different levels. The authentic experience is mainly to work on varying level of the designing skills which will be set through the dozens of different people from 1-1 and 8-4. The testing and the rule tweaking process is important for the person shooters with the lower gravity. There is a need to also focus on the levels that start with Mario and before it is possible to receive the bearings, Mario is seen to be dead. There have been different levels of the single-block platforms which works on the momentum turning the same into chore. The levels could easily be set at the fun level where there are tricky puzzles as well but one can also focus on the different checkpoints so that the player finds it difficult to reach the destination easily. The question blocks contains the enemies as well which can be added to the game with the designing that does not give any disincentives for exploring what has been created. The invisible blocks are for the negative purpose where they have been losing the track of the trapping in the jail where the jumps are for the flagpoles. The guess is about the game doors where one can easily lead to the complaints that are categorised in the positive feedback for the surprises. (Janoch et al., 2013). The clever tricks are about the characters to properly handle the players with the activation set without any boss. The ex perience is about the single UI where there are just some stores but one cannot move to the other stage. The bonus are seen to be hidden with the force that you can easily bomb the walls with the bush on the screen. It will also cost the destruction of the doors which is apocalyptic. The quality functioning results in working over the high quality care where one can easily provide the constrained resources in an effective manner. The gameplay is for the Mario Game where the longer the screen is touched, the easy and higher the Mario is able to jump. For the Mobile devices, it is a very interesting game and many features can be separately added to the same. The replay ability comes only from the collection of the normal coins and then finding the special coins at the different levels. The coins are for the collection and then unlocking them to collect the others. The main game is about the ghost versions where the time attack has been set for the different modes to use the buying of items for the creating and customising the standards. The tools and the development is based on different completing levels with different approach where the development of the growth for the mobile market has a major impact on the performance as well. (Demaine et al., 2016). Conclusion The designing is based on the maximised ability, intriguing and the rewarding of the skills and the reactions. It works on handling the gaming where there are different level of designs to work on the failure and success. Unity I also for the projects to control the delivery of the mobile devices, web browsers and the desktops. The physical standards are for the bundling process with the including of full-screen post processing effects. Unity has been worked on handling the 2D and the 3D games which are for the different guidelines. The Mario 3D is for the three-dimensional geometry with the materials and textures rendered for the different surface of the game object. (Ortega et al., 2013). With this, there has been possibility to move the scene freely with the lighting and shadow casting. The 3D games have been for the rendering of the scenes where the object are appearing on screen with which they will get close to the camera. Reference Reyes-Salazar, A., Ruiz, S.E., Bojorquez, E., Bojorquez, J. and Llanes-Tizoc, M.D., 2016. Seismic response of complex 3D steel buildings with welded and post-tensioned connections.EARTHQUAKES AND STRUCTURES,11(2), pp.217-243. Noblet, C., Teisl, M.F., Kashkooli, M., Teisl, B., Corey, R.R. and Giudiceb, N.A., 2016. POTENTIAL TOURISM IMPACTS OF AN OFFSHORE WIND FARM NEAR MONHEGAN ISLAND. Silva, P.M., Martins, L., Pampanelli, P. and Faustino, G., 2016. Why curvature attribute delineates subtle geologic features? A mathematical approach. InSEG Technical Program Expanded Abstracts 2016(pp. 1913-1918). Society of Exploration Geophysicists. Jimnez-Hernndez, E.M., Oktaba, H., Piattini, M., Arceo, F.D.B., Revillagigedo-Tulais, A.M. and Flores-Zarco, S.V., 2016, April. Methodology to Construct Educational Video Games in Software Engineering. InSoftware Engineering Research and Innovation (CONISOFT), 2016 4th International Conference in(pp. 110-114). IEEE. Hainey, T., Connolly, T., Boyle, L., Chaudy, Y., Azadegan, A., Soflano, M., Farrier, S., Scott, F., Barbour, F., Roberts, N. and Lawrie, J., 2014, October. Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. InECGBL2014-8th European Conference on Games Based Learning: ECGBL2014(p. 159). Academic Conferences and Publishing International. Noblet, C., Teisl, M.F., Kashkooli, M., Teisl, B., Corey, R.R. and Giudiceb, N.A., 2016. POTENTIAL TOURISM IMPACTS OF AN OFFSHORE WIND FARM NEAR MONHEGAN ISLAND. Machado, D.M., Cotelli, A., Galvo, D., Ml, A.C., Carvalho, P.V. and Vidal, M.C.R., 2015. Use Dosimetry Virtual Tool for Security Studies Physics and Nuclear.Procedia Manufacturing,3, pp.1765-1771. Covarrubias, M. and Bordegoni, M., 2015, September. Immersive VR for natural interaction with a haptic interface for Shape Rendering. InResearch and Technologies for Society and Industry Leveraging a better tomorrow (RTSI), 2015 IEEE 1st International Forum on(pp. 82-89). IEEE. Marks, L.E., 2014.The unity of the senses: Interrelations among the modalities. Academic Press. Janoch, A., Karayev, S., Jia, Y., Barron, J.T., Fritz, M., Saenko, K. and Darrell, T., 2013. A category-level 3d object dataset: Putting the kinect to work. InConsumer Depth Cameras for Computer Vision(pp. 141-165). Springer London. Demaine, E.D., Viglietta, G. and Williams, A., 2016. Super Mario Bros. is harder/easier than we thought. Ortega, J., Shaker, N., Togelius, J. and Yannakakis, G.N., 2013. Imitating human playing styles in super mario bros.Entertainment Computing,4(2), pp.93-104.